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What’s a good error rate?

Last updated 28 October 2026

Your error rate, often called PR, measures how much you give away through mistakes on each real decision, compared with perfect play. Lower is better, and 0 is perfect. Under 12.5 is a solid club player; under 5 is world class.

What it measures

After a game, a strong backgammon engine looks at every decision you made: each move, each double, each take or pass. For each one it works out how much your choice cost compared with the best one. Your error rate is the average cost per decision, scaled so the numbers are easy to read.

The levels

Backgammon Room names five levels, the same five as its bots, so you can see who plays like you.

Error rateLevelBots at that level
Under 5MastersVictor 4, Selin 2, The Cube
5–7.5StrongNikos 7, Ingrid 6, Kenji 5
7.5–12.5ClubAhmet 12, Clara 10, Rosa 8
12.5–22.5CasualLéo 20, Lina 18, Sam 16
22.5 and upFirst stepsMia 35, Theo 29, Noor 26

Someone who knows the rules but has never studied the game usually starts among the Casual or First steps numbers. Getting into Club means most of the big mistakes are gone; Strong and Masters take a lot of study.

What each level plays like

Backgammon Room’s 15 bots were measured the way the app measures you. The other 14 each played 100 to 400 complete games against The Cube, the strongest, and every game was analysed like yours. Here is how often each one found the best move, and how many big mistakes it made in a game.

The 15 bots’ measured error rates, weakest first
BotLevelError rateFinds the best moveBig mistakes a game
MiaFirst steps35.228%4.8
TheoFirst steps29.231%4.4
NoorFirst steps25.534%4.1
LéoCasual19.943%3.1
LinaCasual18.244%3.0
SamCasual16.146%2.7
AhmetClub12.349%2.1
ClaraClub10.155%1.8
RosaClub8.057%1.2
NikosStrong7.259%1.1
IngridStrong6.160%0.8
KenjiStrong5.262%0.6
VictorMasters4.465%0.4
SelinMasters2.073%0.1
The CubeMasters0100%0

The Cube is GNU Backgammon itself, the engine every game is measured against, so its error rate is 0 by definition. When the app can’t reach the server, the same bots play on the iPhone, within about 2 points of these numbers.

Small and big mistakes

The review sorts each costly decision by what it gave away:

Why it jumps from game to game

A game gives you only 15 to 20 real decisions, so a single big mistake can double that game’s error rate. Look at the average instead: the Progress screen draws each game as a dot and your last 10 games as a line, and shows your level only after 5 Real games. Practice games, where you can take moves back, never count.

Moves and cube decisions also get an error rate each. There are far fewer cube decisions, but a wrong take or pass can cost as much as several weak moves.

How it’s worked out

For the curious: every decision’s cost is measured in equity, the points a position is worth on average, with the cube at 1. The error rate is 500 times the total cost, divided by the number of real decisions. It follows the same rules as eXtreme Gammon’s PR (what counts as a forced move, which cube decisions are too obvious to count), so the numbers are roughly comparable with other apps and sites that show a PR. Backgammon Room’s reviews use GNU Backgammon.

Questions

Is a lower error rate always better?
Yes. 0 means every decision was the best one. A higher number means more given away.
Does playing a stronger opponent change my error rate?
Very little. It measures your own choices against perfect play, whoever sits across the board. Stronger opponents just make you win less often.
How do I bring mine down?
Start with your big mistakes, one kind at a time. How to get better at backgammon has the habits that help most.