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The best opening moves

Last updated 28 October 2026

A backgammon game can start with 15 different rolls, since the first move is never a double, and each has a best play. With 3-1, 4-2, 6-1, 5-3 and 6-4, make a point. With 6-5, run a back checker to safety. With the other nine, move one back checker up and bring one checker down from your 13-point.

Each play below is the one GNU Backgammon, a strong backgammon program, rates best. When other plays are almost as good, within about 1% winning chances, they’re listed as also fine: at that level, nobody loses a game over the choice. Points are counted from your side, from 24 where your back checkers start down to 1; how to set up the board has the numbers on a diagram.

All 15 at a glance

RollBest playNotation
3-1Make your 5-point8/5 6/5
4-2Make your 4-point8/4 6/4
6-1Make your 7-point13/7 8/7
5-3Make your 3-point8/3 6/3
6-4Make your 2-point8/2 6/2
6-5Run: 24 to 1324/13
6-3One up, one down: 24 to 18, 13 to 1024/18 13/10
6-2One up, one down: 24 to 18, 13 to 1124/18 13/11
5-4One up, one down: 24 to 20, 13 to 824/20 13/8
5-2One up, one down: 24 to 22, 13 to 824/22 13/8
5-1One up, one down: 24 to 23, 13 to 824/23 13/8
4-3Two down: 13 to 10, 13 to 913/10 13/9
4-1One up, one down: 24 to 23, 13 to 924/23 13/9
3-2One up, one down: 24 to 21, 13 to 1124/21 13/11
2-1One up, one down: 24 to 23, 13 to 1124/23 13/11

Make a point

Five rolls let two checkers land together on an empty point. Two checkers on a point can’t be hit, and every point you make blocks your opponent’s back checkers. When a roll makes a point, make it: 3-1 is the best roll to start a game with, then 4-2 and 6-1.

Run

One roll carries a back checker all the way from 24 to 13: run it.

No point to make: one up, one down

With the other nine rolls, no two checkers can meet on a good point. Do two useful jobs instead: move one back checker up, so it can escape or team up with its partner later, and bring one checker down from your 13-point, ready to make a point next turn. With 4-3, bringing two checkers down is just ahead.

Does the first move matter much?

Less than it feels. A good 3-1 leaves you about 55% to win the game; a good 4-1, the weakest first roll, about 50%. The plays rated “also fine” are within a fraction of that. What matters more is not giving it back: most games are lost later, through big mistakes. How to get better at backgammon starts there.

Questions

Why can’t the first roll be a double?
Each player rolls one die to start, and the higher number moves first, playing both numbers. If the dice match, both roll again. So the first move is always one of the 15 mixed rolls. The rules of backgammon has the rest.
And when my opponent moved first?
The same plans hold, but the best play depends on what they did, and doubles come into it. Backgammon Room’s first course, First moves, teaches both on the board, in short lessons.
What does the notation mean?
“8/5 6/5” means a checker from your 8-point to your 5-point and one from your 6-point to your 5-point. Each number is a point counted from your side.
Are these plays for matches too?
They’re rated for a game played for points with the doubling cube. In a match, the score can change a close choice, such as 6-4 or 2-1; the clear ones, like 3-1 and 6-5, stay the same.

See also: backgammon dice odds and how to count pips.